
I knew if it were me, I would add them together immediately. Total: I just wanted to have a point total column. This only counts what your spells can do to put someone somewhere, so I didn't count the rails/portals here. Positioning: Ratings here are a little ambiguous. Meaning spending 7 AP not contributing to anything OTHER than mobility isn't valued as highly as cheap mobility, or movement spells that also help you or the team. Mobility: The ratings for this one are based on how accessibly mobile you can be, and how effective you can be while being mobile. I also counted rails, portals, and sacrifice here. Support: I decided this is where things like buffs, debuffs, heals/armor for allies, etc would go. Basically it's relative safety, even in dangerous positions. It also counts for ability to heal itself and armor itself. Survivability: This is how sturdy, robust, and resilient the class is. ST and AoE are equal, since one is better than the other in certain situations. It does not count any other damage it can provide for the team, by buffing, debuffing, or positioning. As for what the categories mean.ĭamage: This is based on the class's personal damage in most situations. This allows me to compare the abilities of different classes, relative to all the other classes in the game.

I also wanted to give my stance on a given class, why I feel it's ratings were where they are at, etc.įrom the start, let me explain a few things about the tier list:Ĭlasses are rated from 1-17 (Rogue is currently excluded due to the current rogue being on its way out), in 4 different categories, Damage, Survivability, Support, and Positioning. Each rating can only be given once per category (I.E, Iop is 17 for damage, which makes Sacrier 16, since 17 is already taken). It did, however, inspire me to create a tier list for PvE at the 200's. Some time ago, a thread was posted about classes relative to themselves, rated basically on a scale from 1-5, in categories that, in my opinion, mostly didn't actually matter.
